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Twine is a powerful yet accessible tool for creating text-based games and interactive fictions that has many potentials for classrooms of all kinds. Twine has been used to create notable games such as the award-winning, controversial Depression Quest, and has been a platform for marginalized game developers to create and share their own stories. This workshop will introduce how Twine can be used to empower student voices in a similar way, and how Twine can model digital rhetorics, narratives, concepts, and theories for the Digital Humanities classroom and beyond. By the end of the workshop, participants will know how to create their own Twine games, and how Twine can contribute to their own projects.
Tuesday, April 3, 2018
2:00pm - 3:30pm
Cody Mejeur, Howard Fooksman
Digital Humanities, Digital Scholarship, Gaming, Academic
Registration has closed.